User Tools

Site Tools


jobs_detailed

This is an old revision of the document!


Jobs (detailed)

These are the jobs that can be selected the moment you register.


  • Small damage = less damage than a regular attack
  • Medium damage = same or more damage than a regular attack
  • Large damage = 1.5 or more times damage than a regular attack
  • Super damage = 2 or more times damage than a regular attack
  • "Yourself" means it can only be used on yourself, not others
  • ※指定がランダムの連続スキルは、相手が倒れている場合は実際の回数より減少する。

Warrior

  • Very good in tanking and attacking roles. However, their MP and agility are low, and they're slow to learn skills.

Growth rate

HP MP Att Def Agi
S E C A D

test

Learnable skills

SP required MP consumption Skill name Class Effect
5 5 HelmSplitterPhysicalMedium damage + lowers enemy defense
8 0 WhippingBoyPhysicalProtects an allied player. Temporarily gives them "かばう" status
25 8 MusterStrengthPhysicalDoubles your attack power
50 5 BoulderTossPhysical90 damage to all enemies
80 10 HatchetManPhysicalSmall to super damage to enemy

Swordsman

  • Swordsman have the highest attack power of all the jobs that can be selected at the start of the game. May be suitable for those who want to be able to survive a serious beating.

Growth rate

HP MP Att Def Agi
B E B D C

Learnable skills

SP required MP consumption Skill name Class Effect
5 3 GustSlash PhysicalAgility-dependent damage
10 4 SoberingSlapPhysicalTemporarily gives the enemy "動封" status
20 5 CopOut None Temporarily gives yourself "受流し" status
30 0 WhippingBoy PhysicalProtects an allied player. Temporarily gives them "かばう" status
50 6 MetalSlash None Small damage, ignores enemy's defense level (sure hit)
80 12 FalconSlash PhysicalTwo consecutive agility-dependent attacks on an enemy
100 21 Multislash PhysicalMedium damage to all enemies

Knight

  • Top class in HP and defense. Very solid.

Growth rate

HP MP Att Def Agi
S D D S D

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 WhippingBoy PhysicalProtects an allied player. Temporarily gives them "かばう" status
5 2 ProtectivePower PhysicalIncreases your defense
15 5 DoubleUp PHysicalTemporarily gives yourself "2倍" status and deals double damage to the enemy
25 3 DefendingChampionNone Temporarily gives yourself "大防御" status
40 7 Kabuff Magic Small damage, ignores enemy's defense level (sure hit)
60 All Kerplunk None Reduces your HP and MP to 0 and revives all allies
80 18 PearlyGates PhysicalDeals damage equal to your defense to all enemies

MartialArtist

  • Their final skill, Multifists, is the physical-class skill with the most moves.

Growth rate

HP MP Att Def Agi
B D C D A

Learnable skills

SP required MP consumption Skill name Class Effect
1 0 FocusPocus None Restores your accuracy when it's decreased
5 3 DodgingDance PhysicalIncreases your agility
14 4 FlyingKnee PhysicalMedium damage to an enemy
25 3 LegSweep PhysicalTemporarily gives the enemy "動封" status
45 7 PressurePointerPhysicalHas a small chance of instantly killing an enemy
70 15 KnuckleSandwichPhysicalLarge damage to an enemy
100 20 Multifists PhysicalRandomly does 3–5 small damage to an enemy

Priest

Growth rate

Learnable skills

Mage

Growth rate

Learnable skills

Merchant

Growth rate

Learnable skills

Gadabout

Growth rate

Learnable skills

Thief

Growth rate

Learnable skills

Shepherd

Growth rate

Learnable skills

Archer

Growth rate

Learnable skills

MonsterMaster

Growth rate

Learnable skills

jobs_detailed.1677882289.txt.gz · Last modified: (external edit)