tower_of_the_sorcerer
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| tower_of_the_sorcerer [2026/04/10 21:24] – created [UNFINISHED] anonwaha | tower_of_the_sorcerer [2026/04/12 12:36] (current) – ↷ Links adapted because of a move operation anonwaha | ||
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| ==== Boss strategy ==== | ==== Boss strategy ==== | ||
| - | [UNFINISHED] | + | The MageOfDarkness will use LifeShaver. If you don't have any countermeasures against magic, you'll be forced into a NearDeath battle.\\ |
| + | However, the only truly dangerous attacks are the MageOfDarkness' | ||
| + | Having NullMagic and MagicReflect will neutralize these dangers, allowing you to fight safely.\\ | ||
| + | Futhermore, Prestidigitator is fairly good at status-inflicting attacks; and if the battle drags on, the MageOfDarkness might drain your MP with MPBuster or deal tremendous damage with their regular attacks after Trance of Awaken.\\ | ||
| + | MagicSlime uses MagicBurst, so remember to deal with it quickly.\\ | ||
| + | After MagicBurst, it can use regular attacks, so make the most of your precious action turns. | ||
| + | If you're struggling even with this, clearing the rest of this dungeon will be impossible. | ||
| ===== Tower of the Sorcerer 2nd floor ===== | ===== Tower of the Sorcerer 2nd floor ===== | ||
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| ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | ||
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| ==== Boss strategy ==== | ==== Boss strategy ==== | ||
| - | [UNFINISHED] | + | The two BigBombs will self-destruct immediately and deal a tremendous amount of damage, so you'll needs to find a way to deal with them. |
| + | |||
| + | The Firebird—which was incredibly annoying on [[strategy: | ||
| + | It can <span redtext> | ||
| + | It's improvements aren't limited to defense; it gains a significant Agility advantage with **Deceleratle** and **Padfoot**, | ||
| + | On top of that, if the battle drags on, it will always hit with **PressurePointer**.\\ | ||
| + | And with nearly 10,000 HP, it's a truly wicked enemy.\\ | ||
| + | To get through these, you need high efficiency in terms of continuous attacks and rapid Tension building; but even then, all you can do is pray. | ||
| ===== Tower of the Sorcerer 3rd floor ===== | ===== Tower of the Sorcerer 3rd floor ===== | ||
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| ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | ^ Icon ^ Name ^ Job ^ HP ^ MP ^ Att ^ Def ^ Agi ^ Status ^ Exp ^ Gold ^ | ||
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| ==== Boss strategy ==== | ==== Boss strategy ==== | ||
| - | [UNFINISHED] | + | MagicBall possess only bizarre skills such as **WhiteWind**, |
| + | Spirit excels at status-altering skills, including **Halation** which is effective in disrupting a party.\\ | ||
| + | Ultima can annihilate a party with purely powerful magic attacks.\\ | ||
| + | <span redtext> | ||
| + | |||
| + | If you attack after building up Tension, you won't be able to defeat them in one hit unless you have a high Attack level; and if you fail, MagicBall will regenerate with **WhiteWind**.\\ | ||
| + | Even though MagicBall will eventually destroy itself with **SelfDestruct**, | ||
| + | The longer the battle drags on, the higher the chance of **Roulette** being used; if you get hit, you have every right to cry. | ||
| + | |||
| + | The only opening given to you is that Ultima has **Awaken**, so you should try to finish them off with a powerful attack the moment it uses it.\\ | ||
| + | However, failing to do so will have painful consequences.\\ | ||
| + | While the Spirit is present, leaving Ultima in Finale status significantly increases your likelihood of being overwhelmed by a powerful magic attack, so this is not recommended unless you have substantial magic countermeasures. | ||
| ===== Bonus: Solo strategy ===== | ===== Bonus: Solo strategy ===== | ||
| - | [UNFINISHED] | + | NullMagic, decent regeneration, |
| + | |||
| + | ==== MageOfDarkness battle ==== | ||
| + | |||
| + | If you fail to prevent MagicSlime from using **MagicBurst**, | ||
| + | It's actually recommended to leave one of the others alive after it uses **MagicBurst** as it can be used as a regeneration method.\\ | ||
| + | If you use more MP than expected due to MPBuster or DrainMagic, it's best to restart. | ||
| + | |||
| + | ==== Firebird battle ==== | ||
| + | |||
| + | Prevent BigBomb' | ||
| + | For example, even if you use Parry to counter **WeaponBreak** and **ArmorBreak**, | ||
| + | |||
| + | ==== Ultima battle ==== | ||
| + | |||
| + | <span redtext> | ||
| + | If your Attack level is very high, this is possible without waiting for **Awaken**, but such favorable conditions are unlikely to happen often.\\ | ||
| + | Also, if you're restoring your MP with an item, it's best to use ElfinElixer or SandsOfTime before the battle. | ||
| + | |||
| + | Overall, the optimal job combinations are quite limited, and even with preparations in place, luck plays a big role.\\ | ||
| + | It all comes down to the number of attempts. | ||
| ===== Treasure list ===== | ===== Treasure list ===== | ||
tower_of_the_sorcerer.1775856295.txt.gz · Last modified: by anonwaha
