User Tools

Site Tools


strategy:dark_world

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
strategy:dark_world [2026/04/12 12:36] – removed - external edit (Unknown date) 127.0.0.1strategy:dark_world [2026/04/12 12:36] (current) – ↷ Links adapted because of a move operation anonwaha
Line 1: Line 1:
 +====== Dark World ======
  
 +===== Small-fry enemy data =====
 +
 +^  Icon  ^  Name  ^  Job  ^  HP  ^  MP  ^  Att  ^ Def ^ Agi ^  Status  ^ Exp ^ Gold ^ Notes ^
 +|  {{this>../../party2/icon/mon/522.gif}}  |DeathMachine|Armamentalist/Archer|  555  |  222  |  333  |  222  |  222  |-|  111  |  111  | Its Gigaslash deals a fixed 200 damage, and it can also drain your MP with CherubsArrow. |
 +|  {{this>../../party2/icon/mon/554.gif}}  |KingBehemoth|Berserker|  600  |  149  |  350  |  180  |  160  |-|  120  |  100  | It's troublesome when they use the CopOut skill. |
 +|  {{this>../../party2/icon/mon/564.gif}}  |Cyclops|Warrior/Berserker|  700  |  99  |  500  |  50  |  50  |-|  150  |  10  | Watch out for the HatchetMan skill. |
 +|  {{this>../../party2/icon/mon/534.gif}}  |DreadDragon|Dragon|  500  |  149  |  300  |  240  |  200  |-|  125  |  95  |  |
 +|  {{this>../../party2/icon/mon/547.gif}}  |StoneGolem|Knight|  300  |  155  |  280  |  400  |  100  |-|  100  |  200  | Use this time to heal. |
 +|  {{this>../../party2/icon/mon/540.gif}}  |Labos|TimeMage/InstantDeath|  420  |  299  |  270  |  320  |  120  |-|  90  |  400  | They cast instant-kill magic as well as Meteor that repeatedly deals 90 damage. |
 +|  {{this>../../party2/icon/mon/235.gif}}  |Scykul|FallenAngel/Gambler|  350  |  149  |  280  |  100  |  300  |-|  115  |  125  | A bundle of evil.|
 +|  {{this>../../party2/icon/mon/557.gif}}  |DragonZombiee|DarkElf/Majin|  650  |  92  |  350  |  260  |  100  |<span greentext>Resurrect</span> 115  |  125  | Drains both HP and MP. |
 +|  {{this>../../party2/icon/mon/559.gif}}  |Daija|MushiMaster/FallenAngel|  760  |  292  |  460  |  160  |  260  |<span greentext>Resurrect</span> 255  |  300  | Don't carelessly build tension. |
 +|  {{this>../../party2/icon/mon/517.gif}}  |MetalKingSlime|LiquidMetalSlime/RunAway|  25  |  249  |  200  |  6000  |  2000  |<span greentext>NullMagic</span> 4000  |  100  | Defeating just one of these will give you enough Exp to reach Lvl 20 in one fell swoop.  There are various ways to defeat them. |
 +
 +===== Stage strategy =====
 +
 +In general, there are too many enemies with high Attack. It's best to leave the easiest enemies for last and defeat all the others first.\\
 +Enemies to watch out for include:
 +  * Cyclops: Uses Roulette which has a high chance of instant-kill. ShadowFlare deals 300 damage per hit + lowers accuracy. AngelOfDarkness has a high chance of inflicting Sleep.
 +  * Labos: Meteor. It can deal 90 damage up to 6 times in a row. If you get hit by it solo, that's 540 damage.
 +  * Daija: Uses PuppetString to control you and make you attack. If it builds tension, it can be fatal depending on the Attack level.
 +  * MetalKingSlime: This monster can be used for gaining Exp, but it knows the powerful magic MagicBurst. If used without consuming MP, it deals 500 damage to the entire party.
 +
 +Other enemies are still dangerous, but the enemies listed about require particular caution.
 +
 +===== Boss data =====
 +
 +^  Icon  ^  Name  ^  Job  ^  HP  ^  MP  ^  Att  ^ Def ^ Agi ^  Status  ^ Exp ^ Gold ^
 +|  {{this>../../party2/icon/mon/696.gif}}  |EvilThunderA|BarrierMage/Elf|  5000  |  999  |  400  |  300  |  3000  |<span greentext>NullMagic</span> 300  |  300  |
 +|  {{this>../../party2/icon/mon/800.gif}}  |Satan|FallenAngel/DarkKnight|  15000  |  8000  |  600  |  300  |  250  |<span greentext>MagicReflect</span> 3000  |  3000  |
 +|  {{this>../../party2/icon/mon/696.gif}}  |EvilThunderB|Archfiend/Summoner|  5000  |  999  |  400  |  300  |  3000  |<span greentext>NullMagic</span> 300  |  300  |
 +
 +===== Boss strategy =====
 +
 +@Party's final boss. Well, there are still plenty of bosses in **@Party II** that are stronger than Satan...
 +
 +The Stone-type monsters that had been present in every location since [[dragonsdale|Dragonsdale]] are now gone - instead, EvilThunders have appeared.\\
 +Both have high HP and occasionally heal themselves with Meditation, so the strategy of slowing chipping away at their health is not very effective.
 +
 +EvilThunderA excels at disrupting tension and inflicting [[:abnormal_statuses|abnormal statuses]].\\
 +If you get hit with Seal, SandmansArrow, or Kafizzle, you essentially need to recover and it becomes that much more difficult.\\
 +<span redtext>The worst is Oomph, which increases Satan's Attack level; it makes the battle impossible unless you neutralize it somehow.</span>\\
 +It also attacks fairly often, so even if EvilThunderA only has its Attack buffed, it's still tough. It's recommended to neutralize this as well.
 +
 +EvilThunderB has a wealth of area-of-effect attacks, including Bahamut, Scorch, and Kazapple.\\
 +While EvilThunderA is higher priority to defeat, EvilThunderB often often uses Golem and Carbuncle for defense, so you may have to wait to attack with your carefully built-up tension.\\
 +It can also suddenly cast Whack, so be especially carefully when soloing.
 +
 +<WRAP center caution 60%>
 +**TL note**: Portions of the following advice are irrelevant/incorrect.
 +
 +<fs small>In the original Japanese code, Satan was one of several enemies in the game that were seemingly set to the wrong jobs (**Soldier/FallenAngel** instead of **FallenAngel/DarkKnight** - the former is what it was set to; the latter is what was written in the code comments). These have been corrected in the English-translated version, meaning that portions of the following advice taken from the Japanese strategy guide are incorrect.</fs>
 +</WRAP>
 +
 +Satan is quite powerful in both physical and magical attacks.\\
 +The most dangerous is Omnislash. If you have few party members, it can cause significant damage, so immediate recovery or prior physical countermeasures are necessary.\\
 +In solo play, Satan's Attack level is lower due to the party size penalty, so even just increasing your defense can be quite effective and is worth considering\\
 +Beyond the above, the high probability of single-hit attacks like Meteorain and CrossSlash means that the average damage-per-turn tends to be quite high.\\
 +It's moderately difficult, but if you can successfully stall for time, the attack reduction from Meteorain eliminates the threat of physical attacks.\\
 +If you're confident in your defensive capabilities, it might be worth trying.
 +
 +On the magic side of things, it uses Bioga and AngelOfDarkness to moderately disrupt attacks, while ShadowFlare and HeartlessAngel - which counter physical defenses - can lead to trouble.\\
 +If you can block these with magic countermeasures, you'll be able to act, which makes things more stable; but since physical attacks are the source of damage, it's not always that simple.
 +
 +Regarding the order of dealing with these enemies, there's also the strategy of defeating Satan first.\\
 +The tension disruption isn't as severe as it was with [[black_citadel|Black Citadel]]'s bosses, and Satan's Attack level is outstanding, so the idea is to eliminate him while he has had few turns to act.\\
 +Conversely, if you can recover quickly from high damage, an effective strategy is to eliminate the EvilThunders first, as they are the source of accidental deaths.
 +
 +===== Treasure list =====
 +
 +==== Weapons ====
 +
 +  * DragontailWhip
 +  * GreatBow
 +  * DoubleEdgedSword
 +  * AstreasAbacus
 +  * Mountaincleaver
 +  * SomaticStaff
 +  * ZenithianSword
 +  * Wyrmwand
 +  * HeadsmansAxe
 +  * FlailOfDestruction
 +
 +==== Armor ====
 +
 +  * AuroralArmor
 +  * HateMail
 +  * Powjamas
 +  * Glombolero
 +  * ScandalousSwimsuit
 +  * SacredArmor
 +  * DragonRobe
 +  * ZenithianArmor
 +  * HelasArmor
 +  * PalliumRegale
 +
 +==== Items ====
 +
 +  * SagesStone
 +  * YggdrasilDew
 +  * YggdrasilLeaf
 +  * ElfinElixer
 +  * ProofOfAHero
 +  * FalseIdol
 +  * GysahlGreens
 +  * KupoNut
 +  * JenovaCell
 +  * CelestialReins
 +  * SilverOrb
 +  * RedOrb
 +  * BlueOrb
 +  * GreenOrb
 +  * YellowOrb
 +  * PurpleOrb
 +  * SandsOfTime
 +  * RevivalHerb
 +  * DimensionFragment
 +  * ElevatingShoes
 +  * GoldenChicken
 +  * TreasureRoomKey