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jobs_detailed [2023/04/16 16:02] anonwahajobs_detailed [2026/03/18 10:33] (current) – Linkify temporary statuses anonwaha
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 ====== Jobs (detailed) ====== ====== Jobs (detailed) ======
  
-Jobs that can be selected from the moment you register: +  * **[[jobs_detailed#jobs_available_from_the_start|Jobs available from the start]]** 
- +    * [[jobs_detailed#warrior|Warrior]] 
-  * [[jobs_detailed#warrior|Warrior]] +    * [[jobs_detailed#swordsman|Swordsman]] 
-  * [[jobs_detailed#swordsman|Swordsman]] +    * [[jobs_detailed#knight|Knight]] 
-  * [[jobs_detailed#knight|Knight]] +    * [[jobs_detailed#martialartist|MartialArtist]] 
-  * [[jobs_detailed#martialartist|MartialArtist]] +    * [[jobs_detailed#priest|Priest]] 
-  * [[jobs_detailed#priest|Priest]] +    * [[jobs_detailed#mage|Mage]] 
-  * [[jobs_detailed#mage|Mage]] +    * [[jobs_detailed#merchant|Merchant]] 
-  * [[jobs_detailed#merchant|Merchant]] +    * [[jobs_detailed#gadabout|Gadabout]] 
-  * [[jobs_detailed#gadabout|Gadabout]] +    * [[jobs_detailed#thief|Thief]] 
-  * [[jobs_detailed#thief|Thief]] +    * [[jobs_detailed#shepherd|Shepherd]] 
-  * [[jobs_detailed#shepherd|Shepherd]] +    * [[jobs_detailed#archer|Archer]] 
-  * [[jobs_detailed#archer|Archer]] +    * [[jobs_detailed#monstermaster|MonsterMaster]] 
-  * [[jobs_detailed#monstermaster|MonsterMaster]] +  * **[[jobs_detailed#jobs_with_conditions_for_changing_jobs|Jobs with conditions for changing jobs]]** 
- +    * [[jobs_detailed#troubadour|Troubadour]] 
-Jobs with conditions for changing jobs: +    * [[jobs_detailed#dancer|Dancer]] 
- +    * [[jobs_detailed#blackmage|BlackMage]] 
-  * [[jobs_detailed#troubadour|Troubadour]] +    * [[jobs_detailed#whitemage|WhiteMage]] 
-  * [[jobs_detailed#dancer|Dancer]] +    * [[jobs_detailed#paladin|Paladin]] 
-  * [[jobs_detailed#blackmage|BlackMage]] +    * [[jobs_detailed#angel|Angel]] 
-  * [[jobs_detailed#whitemage|WhiteMage]] +    * [[jobs_detailed#darkmage|DarkMage]] 
-  * [[jobs_detailed#paladin|Paladin]] +    * [[jobs_detailed#devil|Devil]] 
-  * [[jobs_detailed#angel|Angel]] +    * [[jobs_detailed#berserker|Berserker]] 
-  * [[jobs_detailed#darkmage|DarkMage]] +    * [[jobs_detailed#darkknight|DarkKnight]] 
-  * [[jobs_detailed#devil|Devil]] +    * [[jobs_detailed#dragoon|Dragoon]] 
-  * [[jobs_detailed#berserker|Berserker]] +    * [[jobs_detailed#armamentalist|Armamentalist]] 
-  * [[jobs_detailed#darkknight|DarkKnight]] +    * [[jobs_detailed#monk|Monk]] 
-  * [[jobs_detailed#dragoon|Dragoon]] +    * [[jobs_detailed#ninja|Ninja]] 
-  * [[jobs_detailed#armamentalist|Armamentalist]] +    * [[jobs_detailed#geomancer|Geomancer]] 
-  * [[jobs_detailed#monk|Monk]] +    * [[jobs_detailed#samurai|Samurai]] 
-  * [[jobs_detailed#ninja|Ninja]] +    * [[jobs_detailed#timemage|TimeMage]] 
-  * [[jobs_detailed#geomancer|Geomancer]] +    * [[jobs_detailed#redmage|RedMage]] 
-  * [[jobs_detailed#samurai|Samurai]] +    * [[jobs_detailed#bluemage|BlueMage]] 
-  * [[jobs_detailed#timemage|TimeMage]] +    * [[jobs_detailed#summoner|Summoner]] 
-  * [[jobs_detailed#redmage|RedMage]] +    * [[jobs_detailed#healer|Healer]] 
-  * [[jobs_detailed#bluemage|BlueMage]] +    * [[jobs_detailed#chemist|Chemist]] 
-  * [[jobs_detailed#summoner|Summoner]] +    * [[jobs_detailed#lightmage|LightMage]] 
-  * [[jobs_detailed#healer|Healer]] +    * [[jobs_detailed#majin|Majin]] 
-  * [[jobs_detailed#chemist|Chemist]] +    * [[jobs_detailed#mushimaster|MushiMaster]] 
-  * [[jobs_detailed#lightmage|LightMage]] +  * **[[jobs_detailed#jobs_that_require_an_item|Jobs that require an item]]** 
-  * [[jobs_detailed#majin|Majin]] +    * [[jobs_detailed#barriermage|BarrierMage]] 
-  * [[jobs_detailed#mushimaster|MushiMaster]] +    * [[jobs_detailed#vampire|Vampire]] 
- +    * [[jobs_detailed#assassin|Assassin]] 
-Jobs that require an item to be used (item will disappear upon job change) +    * [[jobs_detailed#mime|Mime]] 
- +    * [[jobs_detailed#gambler|Gambler]] 
-  * [[jobs_detailed#barriermage|BarrierMage]] +    * [[jobs_detailed#sage|Sage]] 
-  * [[jobs_detailed#vampire|Vampire]] +    * [[jobs_detailed#hero|Hero]] 
-  * [[jobs_detailed#assassin|Assassin]] +    * [[jobs_detailed#archfiend|Archfiend]] 
-  * [[jobs_detailed#mime|Mime]] +    * [[jobs_detailed#slime|Slime]] 
-  * [[jobs_detailed#gambler|Gambler]] +    * [[jobs_detailed#liquidmetalslime|LiquidMetalSlime]] 
-  * [[jobs_detailed#sage|Sage]] +    * [[jobs_detailed#dragon|Dragon]] 
-  * [[jobs_detailed#hero|Hero]] +    * [[jobs_detailed#chocobo|Chocobo]] 
-  * [[jobs_detailed#archfiend|Archfiend]] +    * [[jobs_detailed#moogle|Moogle]] 
-  * [[jobs_detailed#slime|Slime]] +    * [[jobs_detailed#soldier|Soldier]] 
-  * [[jobs_detailed#liquidmetalslime|LiquidMetalSlime]] +    * [[jobs_detailed#fallenangel|FallenAngel]] 
-  * [[jobs_detailed#dragon|Dragon]] +    * [[jobs_detailed#gunmage|GunMage]] 
-  * [[jobs_detailed#chocobo|Chocobo]] +    * [[jobs_detailed#faerie|Faerie]] 
-  * [[jobs_detailed#moogle|Moogle]] +    * [[jobs_detailed#minidemon|Minidemon]] 
-  * [[jobs_detailed#soldier|Soldier]] +    * [[jobs_detailed#elf|Elf]] 
-  * [[jobs_detailed#fallenangel|FallenAngel]] +    * [[jobs_detailed#darkelf|DarkElf]] 
-  * [[jobs_detailed#gunmage|GunMage]] +  * **[[jobs_detailed#jobs_that_can_summon_monsters|Jobs that can summon monsters]]** 
-  * [[jobs_detailed#faerie|Faerie]] +    * [[jobs_detailed#slimerider|SlimeRider]] 
-  * [[jobs_detailed#minidemon|Minidemon]] +    * [[jobs_detailed#dragonrider|DragonRider]] 
-  * [[jobs_detailed#elf|Elf]] +    * [[jobs_detailed#necromancer|Necromancer]] 
-  * [[jobs_detailed#darkelf|DarkElf]] +    * [[jobs_detailed#batmaster|BatMaster]] 
- +    * [[jobs_detailed#mushroommaster|MushroomMaster]] 
-Jobs that can summon monsters: +    * [[jobs_detailed#ghostmaster|GhostMaster]] 
- +    * [[jobs_detailed#beastmaster|BeastMaster]] 
-  * [[jobs_detailed#slimerider|SlimeRider]] +    * [[jobs_detailed#skullmaster|SkullMaster]] 
-  * [[jobs_detailed#dragonrider|DragonRider]] +    * [[jobs_detailed#bubblemaster|BubbleMaster]] 
-  * [[jobs_detailed#necromancer|Necromancer]] +    * [[jobs_detailed#pipfighter|PipFighter]] 
-  * [[jobs_detailed#batmaster|BatMaster]] +    * [[jobs_detailed#conkuistador|Conkuistador]] 
-  * [[jobs_detailed#mushroommaster|MushroomMaster]] +    * [[jobs_detailed#chocoborider|ChocoboRider]] 
-  * [[jobs_detailed#ghostmaster|GhostMaster]] +  * **[[jobs_detailed#special_jobs|Special jobs]]** 
-  * [[jobs_detailed#beastmaster|BeastMaster]] +    * [[jobs_detailed#arithmetician|Arithmetician]] 
-  * [[jobs_detailed#skullmaster|SkullMaster]] +    * [[jobs_detailed#onionknight|OnionKnight]] 
-  * [[jobs_detailed#bubblemaster|BubbleMaster]] +    * [[jobs_detailed#celestialdragon|CelestialDragon]] 
-  * [[jobs_detailed#pipfighter|PipFighter]] +    * [[jobs_detailed#freelancer|Freelancer]]
-  * [[jobs_detailed#conkuistador|Conkuistador]] +
-  * [[jobs_detailed#chocoborider|ChocoboRider]] +
- +
-Special jobs: +
- +
-  * [[jobs_detailed#arithmetician|Arithmetician]] +
-  * [[jobs_detailed#onionknight|OnionKnight]] +
-  * [[jobs_detailed#celestialdragon|CelestialDragon]] +
-  * [[jobs_detailed#freelancer|Freelancer]]+
  
 ---- ----
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   * Super damage = 2 or more times damage than a regular attack   * Super damage = 2 or more times damage than a regular attack
   * "Yourself" means it can only be used on yourself, not others   * "Yourself" means it can only be used on yourself, not others
-  * ※指定がランダムの連続スキルは、相手が倒れている場合は実際の回数より減少する。+  * *Skills with randomized numbers of consecutive actions will have a reduced number of actions if the enemy has died.
  
-===== Warrior =====+===== Jobs available from the start ===== 
 + 
 +==== Warrior ====
  
 <div charactericon>{{this>../../party2/icon/job/1_m.gif}}{{this>../../party2/icon/job/1_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/1_m.gif}}{{this>../../party2/icon/job/1_f.gif}}</div>
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   * Very good in tanking and attacking roles. However, their MP and agility are low, and they're slow to learn skills.   * Very good in tanking and attacking roles. However, their MP and agility are low, and they're slow to learn skills.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  S  |  E  |  C  |  A  |  D  | |  S  |  E  |  C  |  A  |  D  |
  
-<div style="background-color:red;">test</div> +=== Learnable skills ===
- +
-==== Learnable skills ====+
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 |    |    |HelmSplitter  |Physical|Medium damage + lowers enemy defense| |    |    |HelmSplitter  |Physical|Medium damage + lowers enemy defense|
-|    |    |WhippingBoy   |Physical|Protects an allied playerTemporarily gives them "Cover" status|+|    |    |WhippingBoy   |Physical|Protects an allyGives the [[temporary_statuses|temporary status]] "[[temporary_statuses#cover|Cover]]"|
 |  25  |    |MusterStrength|Physical|Doubles your attack power| |  25  |    |MusterStrength|Physical|Doubles your attack power|
 |  50  |    |BoulderToss   |Physical|90 damage to all enemies| |  50  |    |BoulderToss   |Physical|90 damage to all enemies|
Line 121: Line 112:
 </sortable> </sortable>
  
-===== Swordsman =====+==== Swordsman ====
  
 <div charactericon>{{this>../../party2/icon/job/2_m.gif}}{{this>../../party2/icon/job/2_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/2_m.gif}}{{this>../../party2/icon/job/2_f.gif}}</div>
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   * Swordsman have the highest attack power of all the jobs that can be selected at the start of the game. May be suitable for those who want to be able to survive a serious beating.   * Swordsman have the highest attack power of all the jobs that can be selected at the start of the game. May be suitable for those who want to be able to survive a serious beating.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  B  |  E  |  B  |  D  |  C  | |  B  |  E  |  B  |  D  |  C  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 |    5  |    |GustSlash   |Physical|Agility-dependent damage| |    5  |    |GustSlash   |Physical|Agility-dependent damage|
-|   10  |    |SoberingSlap|Physical|Temporarily gives the enemy "MotionSeal" status+|   10  |    |SoberingSlap|Physical|Gives the enemy the [[temporary_statuses|temporary status]] of "MotionSeal"
-|   20  |    |CopOut      |None    |Temporarily gives yourself "Parry" status+|   20  |    |CopOut      |None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#parry|Parry]]"| 
-|   30  |    |WhippingBoy |Physical|Protects an allied playerTemporarily gives them "Cover" status|+|   30  |    |WhippingBoy |Physical|Protects an allyGives the [[temporary_statuses|temporary status]] "[[temporary_statuses#cover|Cover]]"|
 |   50  |    |MetalSlash  |None    |Small damage, ignores enemy's defense level (sure hit)| |   50  |    |MetalSlash  |None    |Small damage, ignores enemy's defense level (sure hit)|
 |   80  |  12  |FalconSlash |Physical|Two consecutive agility-dependent attacks on an enemy| |   80  |  12  |FalconSlash |Physical|Two consecutive agility-dependent attacks on an enemy|
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 </sortable> </sortable>
  
-===== Knight =====+==== Knight ====
  
 <div charactericon>{{this>../../party2/icon/job/3_m.gif}}{{this>../../party2/icon/job/3_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/3_m.gif}}{{this>../../party2/icon/job/3_f.gif}}</div>
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   * Top class in HP and defense. Very solid.   * Top class in HP and defense. Very solid.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  S  |  D  |  D  |  S  |  D  | |  S  |  D  |  D  |  S  |  D  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
-|    |    0  |WhippingBoy      |Physical|Protects an allied playerTemporarily gives them "Cover" status|+|    |    0  |WhippingBoy      |Physical|Protects an allyGives the [[temporary_statuses|temporary status]] "[[temporary_statuses#cover|Cover]]"|
 |    |    2  |ProtectivePower  |Physical|Increases your defense| |    |    2  |ProtectivePower  |Physical|Increases your defense|
-|  15  |    5  |DoubleUp         |Physical|Temporarily gives yourself "2x" status and deals double damage to the enemy+|  15  |    5  |DoubleUp         |Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]" and deals double damage to enemies
-|  25  |    3  |DefendingChampion|None    |Temporarily gives yourself "GreatResist" status+|  25  |    3  |DefendingChampion|None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#greatresist|GreatResist]]"| 
-|  40  |    7  |Kabuff           |Magic   |Small damage, ignores enemy'defense level (sure hit)+|  40  |    7  |Kabuff           |Magic   |Increases defense for all allies
-|  60  |  All  |Kerplunk         |None    |Reduces your HP and MP to 0 and revives all allies|+|  60  |  All  |Kerplunk         |None    |Decreases your HP and MP to 0 and revives all allies|
 |  80  |   18  |PearlyGates      |Physical|Deals damage equal to your defense to all enemies| |  80  |   18  |PearlyGates      |Physical|Deals damage equal to your defense to all enemies|
 </sortable> </sortable>
  
-===== MartialArtist =====+==== MartialArtist ====
  
 <div charactericon>{{this>../../party2/icon/job/4_m.gif}}{{this>../../party2/icon/job/4_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/4_m.gif}}{{this>../../party2/icon/job/4_f.gif}}</div>
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   * Their final skill, Multifists, is the physical skill with the most moves.   * Their final skill, Multifists, is the physical skill with the most moves.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  B  |  D  |  C  |  D  |  A  | |  B  |  D  |  C  |  D  |  A  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
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 |    5  |    |DodgingDance   |Physical|Increases your agility| |    5  |    |DodgingDance   |Physical|Increases your agility|
 |   14  |    |FlyingKnee     |Physical|Medium damage to an enemy| |   14  |    |FlyingKnee     |Physical|Medium damage to an enemy|
-|   25  |    |LegSweep       |Physical|Temporarily gives the enemy "MotionSeal" status+|   25  |    |LegSweep       |Physical|Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"
-|   45   7  |PressurePointer|Physical|Has a small chance of instantly killing an enemy|+|   45  11  |PressurePointer|Physical|Small chance of instantly killing an enemy|
 |   70  |  15  |KnuckleSandwich|Physical|Large damage to an enemy| |   70  |  15  |KnuckleSandwich|Physical|Large damage to an enemy|
 |  100  |  20  |Multifists     |Physical|Randomly does 3–5 small damage to an enemy| |  100  |  20  |Multifists     |Physical|Randomly does 3–5 small damage to an enemy|
 </sortable> </sortable>
  
-===== Priest =====+==== Priest ====
  
 <div charactericon>{{this>../../party2/icon/job/5_m.gif}}{{this>../../party2/icon/job/5_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/5_m.gif}}{{this>../../party2/icon/job/5_f.gif}}</div>
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   * Excellent healing support   * Excellent healing support
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  C  |  A  |  D  |  C  |  C  | |  C  |  A  |  D  |  C  |  C  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 211: Line 202:
  
  
-===== Mage =====+==== Mage ====
  
 <div charactericon>{{this>../../party2/icon/job/6_m.gif}}{{this>../../party2/icon/job/6_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/6_m.gif}}{{this>../../party2/icon/job/6_f.gif}}</div>
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   * Don't expect their attack or defense to rise much at all, but if they learn magic, they'll play a leading role in a party's offence   * Don't expect their attack or defense to rise much at all, but if they learn magic, they'll play a leading role in a party's offence
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  C  |  S  |  E  |  E  |  C  | |  C  |  S  |  E  |  E  |  C  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 229: Line 220:
 |  14  |    |Dazzle |Magic|Lowers the accuracy of enemies| |  14  |    |Dazzle |Magic|Lowers the accuracy of enemies|
 |  20  |    |Frizzle|Magic|70 damage to an enemy| |  20  |    |Frizzle|Magic|70 damage to an enemy|
-|  30  |    |Snooze |Magic|Puts an enemy to sleep|+|  30  |    |Snooze |Magic|Gives an enemy "Sleep" status|
 |  55  |  11  |Sizzle |Magic|60 damage to all enemies| |  55  |  11  |Sizzle |Magic|60 damage to all enemies|
 |  90  |  30  |Kafrizz|Magic|220 damage to an enemy| |  90  |  30  |Kafrizz|Magic|220 damage to an enemy|
 </sortable> </sortable>
  
-===== Merchant =====+==== Merchant ====
  
 <div charactericon>{{this>../../party2/icon/job/7_m.gif}}{{this>../../party2/icon/job/7_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/7_m.gif}}{{this>../../party2/icon/job/7_f.gif}}</div>
Line 241: Line 232:
   * (@Party quests only) If you're a Merchant and use ''@Proceed'' on the 10th floor, an additional treasure chest will appear*. (*Only one treasure chest can be opened per player.)   * (@Party quests only) If you're a Merchant and use ''@Proceed'' on the 10th floor, an additional treasure chest will appear*. (*Only one treasure chest can be opened per player.)
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  A  |  D  |  C  |  B  |  C  | |  A  |  D  |  C  |  B  |  C  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 254: Line 245:
 |  35  |  4  |BodySlam       |Physical|Heavy damage dependent on the defense of the enemy. Damages yourself a little too.| |  35  |  4  |BodySlam       |Physical|Heavy damage dependent on the defense of the enemy. Damages yourself a little too.|
 |  45  |  1  |ShareMagic     |Magic   |Give your MP to an ally (about 100MP)| |  45  |  1  |ShareMagic     |Magic   |Give your MP to an ally (about 100MP)|
-|  65  |  7  |FuddleDance    |Dance   |Inflicts confusion on all enemies|+|  65  |  7  |FuddleDance    |Dance   |Gives all enemies "Confusion" status|
 |  80  |  1  |Kamikazee      |None    |You lose all HP and MP, and there's a high chance that all enemies will die| |  80  |  1  |Kamikazee      |None    |You lose all HP and MP, and there's a high chance that all enemies will die|
 </sortable> </sortable>
  
-===== Gadabout =====+==== Gadabout ====
  
 <div charactericon>{{this>../../party2/icon/job/8_m.gif}}{{this>../../party2/icon/job/8_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/8_m.gif}}{{this>../../party2/icon/job/8_f.gif}}</div>
Line 264: Line 255:
 * Unrecommended since the game will be extremely difficult if chosen as a first job. However, there will be many more jobs to choose from when changing jobs. * Unrecommended since the game will be extremely difficult if chosen as a first job. However, there will be many more jobs to choose from when changing jobs.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  D  |  E  |  E  |  E  |  C  | |  D  |  E  |  E  |  E  |  C  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 276: Line 267:
 |  12  |  0  |DangerousGame|None|Someone will be given "Poison" status| |  12  |  0  |DangerousGame|None|Someone will be given "Poison" status|
 |  18  |  0  |Provoke      |None|Tension rises for everyone except yourself| |  18  |  0  |Provoke      |None|Tension rises for everyone except yourself|
-|  24  |  0  |Tease        |None|Raises your opponents tension| +|  24  |  0  |Tease        |None|Raises an enemy'tension| 
-|  36  |  0  |OneLiner     |None|Gives all enemies and allies the temporary status "MotionSealed"+|  36  |  0  |OneLiner     |None|Gives all enemies and allies the [[temporary_statuses|temporary status]] "MotionSealed"
-|  50  |  0  |CoolJoke     |None|Reduces tension of all enemies to 0%|+|  50  |  0  |CoolJoke     |None|Decreases tension of all enemies to 0%|
 </sortable> </sortable>
  
-===== Thief =====+==== Thief ====
  
 <div charactericon>{{this>../../party2/icon/job/9_m.gif}}{{this>../../party2/icon/job/9_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/9_m.gif}}{{this>../../party2/icon/job/9_f.gif}}</div>
Line 288: Line 279:
   * In @Dungeon quests, their visible ''@Map'' range is 1 greater than normal.   * In @Dungeon quests, their visible ''@Map'' range is 1 greater than normal.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  C  |  C  |  C  |  E  |  A  | |  C  |  C  |  C  |  E  |  A  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
-|    |    |Decelerate     |Magic   |Reduces an enemy's agility|+|    |    |Decelerate     |Magic   |Decreases an enemy's agility|
 |    |    |Accelerate     |Magic   |Increases an ally's agility| |    |    |Accelerate     |Magic   |Increases an ally's agility|
 |  12  |    |StonesThrow    |Breath  |Inflicts "Confusion" on all enemies| |  12  |    |StonesThrow    |Breath  |Inflicts "Confusion" on all enemies|
Line 302: Line 293:
 |  50  |    |Peep           |None    |Displays an enemy's HP, MP, Attack, Defense, and Agility information| |  50  |    |Peep           |None    |Displays an enemy's HP, MP, Attack, Defense, and Agility information|
 |  70  |    |ParalysisAttack|Physical|Damage + "Paralyze"| |  70  |    |ParalysisAttack|Physical|Damage + "Paralyze"|
-|  90  |  15  |ArmorBreak     |Physical|Reduces an enemy's armor strength to 0 and removes any increase/decrease in defense power. The strength of the armor will return to normal in the next battle.|+|  90  |  15  |ArmorBreak     |Physical|Decreases an enemy's armor strength to 0 and removes any increase/decrease in defense power. The strength of the armor will return to normal in the next battle.|
 </sortable> </sortable>
  
-===== Shepherd =====+==== Shepherd ====
  
 <div charactericon>{{this>../../party2/icon/job/10_m.gif}}{{this>../../party2/icon/job/10_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/10_m.gif}}{{this>../../party2/icon/job/10_f.gif}}</div>
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  B  |  C  |  D  |  B  |  D  | |  B  |  C  |  D  |  B  |  D  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 321: Line 312:
 |   20  |  10  |Midheal      |Magic   |Restores 90 HP to an ally| |   20  |  10  |Midheal      |Magic   |Restores 90 HP to an ally|
 |   40  |    |SleepSong    |Song    |Gives all enemies "Sleep" status| |   40  |    |SleepSong    |Song    |Gives all enemies "Sleep" status|
-|   60  |    |AbsorbMagic  |Magic   |Gives yourself the temporary status of "MagicAbsobent"| +|   60  |    |AbsorbMagic  |Magic   |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicabsorbent|MagicAbsorbent]]"| 
-|   80  |    |WoollyBlanket|Physical|Gives yourself the temporary status of "MagicResist" and increases your defense|+|   80  |    |WoollyBlanket|Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]" and increases your defense|
 |  100  |  20  |Lambpede     |Physical|Attacks random enemies 2-4 times. Damage depends on your agility.| |  100  |  20  |Lambpede     |Physical|Attacks random enemies 2-4 times. Damage depends on your agility.|
 </sortable> </sortable>
  
-===== Archer =====+==== Archer ====
  
 <div charactericon>{{this>../../party2/icon/job/11_m.gif}}{{this>../../party2/icon/job/11_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/11_m.gif}}{{this>../../party2/icon/job/11_f.gif}}</div>
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  B  |  C  |  C  |  D  |  B  | |  B  |  C  |  C  |  D  |  B  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 |    5  |    |Shadowstitch      |Physical|Gives an enemy "MotionSeal" status| |    5  |    |Shadowstitch      |Physical|Gives an enemy "MotionSeal" status|
 |   10  |    |FocusPocus        |None    |Restores your accuracy if it's been decreased| |   10  |    |FocusPocus        |None    |Restores your accuracy if it's been decreased|
-|   20  |    |でたらめや        |Physical|Small damage to all enemies|+|   20  |    |NonsenseArrow     |Physical|Medium damage to all enemies, dependant on your agility|
 |   40  |    |CherubsArrow      |Physical|Absorb an enemy's MP| |   40  |    |CherubsArrow      |Physical|Absorb an enemy's MP|
 |   60  |    |FlashArrow        |Physical|Damage + decrease an enemy's accuracy| |   60  |    |FlashArrow        |Physical|Damage + decrease an enemy's accuracy|
Line 346: Line 337:
 </sortable> </sortable>
  
-===== MonsterMaster =====+==== MonsterMaster ====
  
 <div charactericon>{{this>../../party2/icon/job/12_m.gif}}{{this>../../party2/icon/job/12_f.gif}}</div> <div charactericon>{{this>../../party2/icon/job/12_m.gif}}{{this>../../party2/icon/job/12_f.gif}}</div>
Line 352: Line 343:
   * As a MonsterMaster, it's easier to befriend monsters stronger than yourself than in other jobs.   * As a MonsterMaster, it's easier to befriend monsters stronger than yourself than in other jobs.
  
-==== Growth rate ====+=== Growth rate ===
 ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^ ^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 |  B  |  D  |  D  |  C  |  D  | |  B  |  D  |  D  |  C  |  D  |
  
-==== Learnable skills ====+=== Learnable skills ===
 <sortable> <sortable>
 ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^ ^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
Line 363: Line 354:
 |   18  |    |FlameBreath   |Breath  |50 damage to all enemies| |   18  |    |FlameBreath   |Breath  |50 damage to all enemies|
 |   32  |  11  |TrammelLash   |Physical|Damage + gives an enemy "Paralyze" status| |   32  |  11  |TrammelLash   |Physical|Damage + gives an enemy "Paralyze" status|
-|   50  |    |TongueLash    |Physical|Gives an enemy the temporary status "MotionSeal"|+|   50  |    |TongueLash    |Physical|Gives an enemy the [[temporary_statuses|temporary status]] "MotionSeal"|
 |   80  |  14  |Inferno       |Breath  |90 damage to all enemies| |   80  |  14  |Inferno       |Breath  |90 damage to all enemies|
 |  110  |  12  |TwinDragonLash|Physical|Double attack| |  110  |  12  |TwinDragonLash|Physical|Double attack|
 </sortable> </sortable>
  
 +===== Jobs with conditions for changing jobs =====
 +
 +==== Troubadour ====
 +
 +<div charactericon>{{this>../../party2/icon/job/13_m.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be male.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  B  |  D  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |MysteriousMelody|Song|Lowers MP of all enemies|
 +|   15  |    |Paeon           |Song|Restores 30 HP to all allies|
 +|   30  |    |DawnChorus      |Song|Cures "Sleep" status for all allies|
 +|   40  |    |Elegy           |Song|Increases defense of all allies|
 +|   60  |    |Lullaby         |Song|Gives all enemies "Sleep" status|
 +|   90  |  10  |GrittyDitty     |Song|Increases the attack power of all allies|
 +</sortable>
 +
 +==== Dancer ====
 +
 +<div charactericon>{{this>../../party2/icon/job/14_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be female.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  C  |  D  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    4  |    3  |DodgyDance   |Dance   |Increases your agility|
 +|    9  |    3  |WeirdDance   |Dance   |Lowers an enemy's MP|
 +|   16  |    5  |CopOut       |None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#parry|Parry]]"|
 +|   30  |    9  |HarvestMoon  |Physical|Small damage to all enemies|
 +|   45  |  All  |KerplunkDance|None    |Decreases your HP and MP to 0 and revives all allies|
 +|   70  |   16  |SwordDance   |Dance   |Damages random enemies 2-4 times|
 +|  100  |   12  |HustleDance  |Dance   |Restores 140 HP to all allies|
 +</sortable>
 +
 +==== BlackMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/15_m.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be male.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  S  |  E  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |Poison |Magic|Damages + inflicts "Poison" on an enemy|
 +|   10  |    |Fire   |Magic|35 damage to an enemy|
 +|   20  |    |Sleep  |Magic|Gives an enemy "Sleep" status|
 +|   40  |    |Reflect|Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   60  |    |Osmose |Magic|Absorbs 1/6 of an enemy's MP|
 +|   80  |  16  |Drain  |Magic|Absorbs 50-100 HP of an enemy|
 +|  130  |  40  |Flare  |Magic|260 damage to an enemy|
 +</sortable>
 +
 +==== WhiteMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/16_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be female.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  D  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |Cure    |Magic|Restores 60 HP to an ally|
 +|   10  |    |Scan    |None |Displays an enemy's HP, MP, Attack, Defense, and Agility information|
 +|   15  |    |Silence |Magic|Gives an enemy "MagicSeal" status|
 +|   30  |  18  |Cura    |Magic|Restores 180 HP to an ally|
 +|   60  |  20  |AutoLife|Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resurrect|Resurrect]]"|
 +|   80  |    |Shell   |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]"|
 +|  100  |  40  |Life    |Magic|Revives an ally (restores 1/4 of max HP)|
 +|  140  |  35  |Holy    |Magic|180 damage to an enemy|
 +</sortable>
 +
 +==== Paladin ====
 +
 +<div charactericon>{{this>../../party2/icon/job/17_m.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be male.
 +  * Current or previous job must be one of the following:
 +    * Paladin
 +    * Warrior
 +    * Swordsman
 +    * Knight
 +    * DarkKnight
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  D  |  C  |  A  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    0  |WhippingBoy |Physical|Protects an ally. Gives the [[temporary_statuses|temporary status]] "[[temporary_statuses#cover|Cover]]"|
 +|   20  |    3  |Heal        |Magic   |Restores 30 HP to an ally|
 +|   40  |    6  |MagicBarrier|Magic   |Gives all allies the [[temporary_statuses|temporary status]] "[[temporary_statuses#magicresist|MagicResist]]"|
 +|   60  |    5  |Tingle      |Magic   |Cures all allies of "Paralysis"|
 +|  100  |  All  |Kerplunk    |None    |Decreases your HP and MP to 0 and revives all allies|
 +|  130  |   20  |PearlyGates |Physical|Deal damage equal to your Defense to all enemies|
 +|  160  |   80  |Kazing      |Magic   |Revives a fallen ally (full recovery)|
 +</sortable>
 +
 +==== Angel ====
 +
 +<div charactericon>{{this>../../party2/icon/job/18_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be female.
 +  * Current or previous job must be one of the following:
 +    * Angel
 +    * Monk
 +    * Gadabout
 +    * Shepherd
 +    * WhiteMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  A  |  D  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |Squelch   |Magic|Cures an ally of "Poison"|
 +|   15  |    |BanDance  |Dance|Gives an enemy "DanceSeal" status|
 +|   30  |    |DawnChorus|Song |Cures "Sleep" for all allies|
 +|   50  |    |Bounce    |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   70  |  27  |AngelSong |Song |1/3 chance of reviving all allies (recovers half of max HP)|
 +|   90  |  25  |Multiheal |Magic|Restores 120 HP to all allies|
 +|  120  |  80  |Kazing    |Magic|Revives a fallen ally (full recovery)|
 +</sortable>
 +
 +==== DarkMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/19_m.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be male.
 +  * Current or previous job must be one of the following:
 +    * DarkMage
 +    * Mage
 +    * Gadabout
 +    * BlackMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  S  |  D  |  E  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    4  |    |Kasap     |Magic|Lowers defense of all enemies|
 +|    8  |    |Bounce    |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   16  |  10  |Fuddle    |Magic|Gives "Confusion" status to all enemies|
 +|   25  |  14  |Whack     |Magic|Small chance of instantly killing an enemy|
 +|   40  |  10  |Kafizzle  |Magic|Gives all enemies "MagicSeal" status|
 +|   60  |  18  |Kasizz    |Magic|125 damage to all enemies|
 +|   70  |    |DrainMagic|Magic|Absorbs an enemy's HP|
 +|  110  |  32  |Thwack    |Magic|Small chance of instantly killing all enemies|
 +</sortable>
 +
 +==== Devil ====
 +
 +<div charactericon>{{this>../../party2/icon/job/20_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be female.
 +  * Current or previous job must be one of the following:
 +    * Devil
 +    * Mage
 +    * Gadabout
 +    * DarkKnight
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  C  |  S  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    4  |    |SultryDance |Dance   |Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|    9  |    |LadysThong  |Physical|Small damage + absorbs MP|
 +|   16  |    |MagicBarrier|Magic   |Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]"|
 +|   20  |    |SweetBreath |Breath  |Gives all enemies to "Sleep" status|
 +|   36  |    |FuddleDance |Magic   |Gives all enemies "Confusion" status|
 +|   60  |  24  |DeathDance  |Magic   |Small chance of instantly killing all enemies|
 +|  100  |  18  |QueensThong |Physical|Medium damage + absorbs HP|
 +</sortable>
 +
 +==== Berserker ====
 +
 +<div charactericon>{{this>../../party2/icon/job/21_m.gif}}{{this>../../party2/icon/job/21_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have defeated more than 200 monsters stronger than you.
 +  * Current or previous job must be one of the following:
 +    * Berserker
 +    * Warrior
 +    * MartialArtist
 +    * MonsterMaster
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  S  |  E  |  A  |  C  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |BodySlam        |Physical|Large damage dependent on the enemy's defense level. Inflicts some damage on yourself|
 +|   20  |    |CopOut          |Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#parry|Parry]]"|
 +|   40  |  12  |WarCry          |Physical|Gives all enemies the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|   60  |    |DoubleUp        |Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]" and deals double damage to enemies|
 +|   80  |    |DoubleEdgedSlash|Physical|Medium damage to an enemy. Inflicts some damage on yourself|
 +|  110  |    |Frenzy          |None    |Super damage to a single enemy or ally (sure hit)|
 +</sortable>
 +
 +==== DarkKnight ====
 +
 +<div charactericon>{{this>../../party2/icon/job/22_m.gif}}{{this>../../party2/icon/job/22_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have defeated other players more than 50 times.
 +  * Current or previous job must be one of the following:
 +    * DarkKnight
 +    * Knight
 +    * Swordsman
 +    * Paladin
 +    * Devil
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  A  |  E  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |DarkArts     |Physical|Large damage to an enemy. Inflicts some damage on yourself|
 +|   20  |    |Oath         |Physical|Halves your Defense power and doubles your Attack power|
 +|   40  |  16  |Nightmare    |Physical|Gives all enemies "Confusion"|
 +|   70  |  10  |Negagash     |Physical|Medium damage to an enemy + lowers accuracy|
 +|  140  |  40  |DarkArtsSword|Physical|Super damage to an enemy. Inflicts some damage on yourself|
 +</sortable>
 +
 +==== Dragoon ====
 +
 +<div charactericon>{{this>../../party2/icon/job/23_m.gif}}{{this>../../party2/icon/job/23_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Dragoon
 +    * Thief
 +    * Archer
 +    * Ninja
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  E  |  C  |  B  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Jump       |Physical|Agility-dependent damage to an enemy|
 +|   30  |  25  |DragonPower|Physical|Increases your Attack and Defense power|
 +|   50  |  18  |Lancet     |Physical|Absorbs an enemy's HP and deals small damage|
 +|   70  |  14  |HighJump   |Physical|Attacks random enemies twice, depending on agility|
 +|  130  |  35  |Gungnir    |Physical|Medium damage that ignores the enemy's defense|
 +</sortable>
 +
 +==== Armamentalist ====
 +
 +<div charactericon>{{this>../../party2/icon/job/24_m.gif}}{{this>../../party2/icon/job/24_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Armamentalist
 +    * Swordsman
 +    * Mage
 +    * RedMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  B  |  D  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |FlameSlash    |Physical|Medium damage to an enemy|
 +|   30  |    |MetalSlash    |None    |Small damage that ignores the enemy's defense (sure hit)|
 +|   50  |  16  |Oomph         |Magic   |Doubles the attack power of an ally|
 +|   70  |  14  |LightningSlash|Physical|Large damage to an enemy|
 +|  130  |  25  |Gigaslash     |Physical|230 damage to an enemy|
 +</sortable>
 +
 +==== Monk ====
 +
 +<div charactericon>{{this>../../party2/icon/job/25_m.gif}}{{this>../../party2/icon/job/25_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Monk
 +    * MartialArtist
 +    * MonsterMaster
 +    * Berserker
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  E  |  B  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |RoundhouseKick   |Physical|Damage to all enemies|
 +|   15  |    |Chakra           |Physical|Recovers around 100 HP and fully restores the accuracy of an ally|
 +|   30  |  15  |DoubleUp         |Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]" and deals double damage to enemies|
 +|   50  |    |Counter          |None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#attackreflect|AttackReflect]]"|
 +|   70  |    |DefendingChampion|Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#greatresist|GreatResist]]"|
 +|   90  |  12  |RazorGale        |Physical|130 damage to all enemies|
 +|  110  |    |Forbearance      |None    |Protects all allies|
 +|  130  |    |Reversal         |None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resurrect|Resurrect]]"|
 +</sortable>
 +
 +==== Ninja ====
 +
 +<div charactericon>{{this>../../party2/icon/job/26_m.gif}}{{this>../../party2/icon/job/26_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Ninja
 +    * Thief
 +    * Archer
 +    * Dragoon
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  C  |  C  |  D  |  S  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |FlameBreath    |Breath  |40 damage to all enemies|
 +|   15  |  10  |BurningBreath  |Breath  |Gives all enemies "Paralyze" status|
 +|   30  |    |Dazzle         |Magic   |Lowers the accuracy of all enemies|
 +|   40  |    |VenomBreath    |Breath  |Gives all enemies "Poison" status|
 +|   50  |    |Acceleratle    |Magic   |Increases the Agility of all allies|
 +|   65  |  11  |PressurePointer|Physical|Small chance of instantly killing an enemy|
 +|   80  |  10  |Padfoot        |None    |Doubles your agility|
 +|  110  |  15  |ArmorBreak     |Physical|Removes an enemy's tension and [[temporary_statuses|temporary status]], and decreases their armor strength to 0. Their armor strength will be restored in the next battle|
 +</sortable>
 +
 +==== Geomancer ====
 +
 +<div charactericon>{{this>../../party2/icon/job/27_m.gif}}{{this>../../party2/icon/job/27_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Geomancer 
 +    * Merchant
 +    * Gadabout
 +    * Shepherd
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  D  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |Sandstorm     |Physical|Lowers the accuracy of all enemies|
 +|   15  |    |WindSickles   |None    |80 damage to an enemy|
 +|   25  |    |Deceleratle   |Magic   |Decreases an enemy's agility|
 +|   40  |  11  |Crackle       |Magic   |80 damage to all enemies|
 +|   55  |    |CockADoodleDoo|Magic   |Cures "Sleep" status for all allies|
 +|   70  |    |Backdraft     |None    |Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#breathreflect|BreathReflect]]"|
 +|   90  |  27  |Kacrack       |Magic   |160 damage to all enemies|
 +|  110  |  15  |WeaponBreak   |Physical|Removes an enemy's tension and [[temporary_statuses|temporary status]], and Decreases their weapon strength to 0. Their weapon strength will be restored in the next battle|
 +</sortable>
 +
 +==== Samurai ====
 +
 +<div charactericon>{{this>../../party2/icon/job/28_m.gif}}{{this>../../party2/icon/job/28_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Samurai
 +    * Swordsman
 +    * Armamentalist
 +    * Ninja
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  D  |  B  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |FocusPocus  |Physical|Restores your decreased accuracy|
 +|   15  |    |SoberingSlap|Physical|Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|   30  |    |CopOut      |None    |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#parry|Parry]]"|
 +|   50  |    |CoinToss    |Physical|180 damage to all enemies. Consumes 100 G of your own money each time you use it. Damage is decreased if you don't have 100 G|
 +|   70  |    |Shirahadori |Physical|Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#nullphysical|NullPhysical]]"|
 +|  100  |  20  |Cut         |Physical|Gives all enemies the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|  140  |  10  |Zantetsuken |Physical|Small chance of instantly killing an enemy|
 +</sortable>
 +
 +==== TimeMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/29_m.gif}}{{this>../../party2/icon/job/29_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * TimeMage
 +    * Troubadour
 +    * Dancer
 +    * BlackMage
 +    * WhiteMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  E  |  D  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Slow   |Magic|Decreases an enemy's agility|
 +|   20  |    |Haste  |Magic|Increases an ally's agility|
 +|   30  |  14  |Comet  |Magic|50 damage to random enemies 2-3 times|
 +|   50  |    |Slowga |Magic|Decreases agility for all enemies|
 +|   70  |    |Hastega|Magic|Increases agility for all allies|
 +|  110  |  30  |Gravity|Magic|Halves an enemy's HP|
 +|  150  |  50  |Meteor |Magic|99 damage to random enemies 4-6 times|
 +</sortable>
 +
 +==== RedMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/30_m.gif}}{{this>../../party2/icon/job/30_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * RedMage
 +    * BlackMage
 +    * WhiteMage
 +    * TimeMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  B  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Cure    |Magic|Restores 60 HP to an ally|
 +|   20  |    |Fire    |Magic|35 damage to an enemy|
 +|   40  |    |Shell   |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]"|
 +|   60  |  11  |Fira    |Magic|80 damage to an enemy|
 +|   80  |    |Reflect |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|[[temporary_statuses#magicreflect|MagicReflect]]]]"|
 +|  100  |  18  |Cura    |Magic|Restores 180 HP to an ally|
 +|  120  |  20  |Reraise |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resurrect|Resurrect]]"|
 +|  150  |  40  |Dualcast|Magic|Randomly deals 180 damage twice in a row to an enemy|
 +</sortable>
 +
 +==== BlueMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/31_m.gif}}{{this>../../party2/icon/job/31_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * BlueMage
 +    * Gadabout
 +    * Troubadour
 +    * Dancer
 +    * Geomancer
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  D  |  D  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   11  |  11  |SelfDestruct|Magic|Deals your HP in damage to an enemy, reduces your HP to 0|
 +|   44  |    |Roulette    |Magic|Someone dies instantly (Magic nulled, [[temporary_statuses#magicreflect|MagicReflect]] nulled)|
 +|   66  |  18  |????        |Magic|Deals your max HP minus your current HP in damage to an enemy|
 +|   77  |  34  |MightyGuard |Magic|Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]" and increases their defense power|
 +|   94  |  24  |MP4Graviga  |Magic|Everyone whose MP is a multiple of 4 (not including 0) receives 1/4 their HP ([[temporary_statuses#magicreflect|MagicReflect]] is not possible. The caster is judged by their MP prior to casting. Magic nulled, [[temporary_statuses#magicreflect|MagicReflect]] nulled)|
 +|  121  |  36  |WhiteWind   |Magic|Restores HP of all allies to the amount of your own HP|
 +|  155  |  25  |MP5Death    |Magic|Instantly kills everyone whose MP is a multiple of 5 (not including 0)|
 +</sortable>
 +
 +==== Summoner ====
 +
 +<div charactericon>{{this>../../party2/icon/job/32_m.gif}}{{this>../../party2/icon/job/32_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Summoner
 +    * DarkMage
 +    * Devil
 +    * TimeMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  S  |  E  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |Chocobo  |Magic|30 to 100 damage to an enemy|
 +|   25  |  10  |Sylph    |Magic|Restores 50 HP to all allies|
 +|   50  |  20  |Golem    |Magic|Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#attackresist|AttackResist]]"|
 +|   70  |  30  |Carbuncle|Magic|Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|  100  |  40  |Phoenix  |Magic|Revives all allies (recovers 1/5 of max HP)|
 +|  150  |  50  |Bahamut  |Magic|210 damage to all enemies|
 +</sortable>
 +
 +==== Healer ====
 +
 +<div charactericon>{{this>../../party2/icon/job/43_m.gif}}{{this>../../party2/icon/job/43_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Healer
 +    * Priest
 +    * Shepherd
 +    * WhiteMage
 +    * LightMage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  B  |  E  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |CurePoison   |None |Cure poison for all allies|
 +|   10  |    |CureParalysis|None |Cure paralysis for all allies|
 +|   20  |    |DawnChorus   |Song |Cure sleep for all allies|
 +|   40  |    |Regen        |Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#regeneration|Regeneration]]"|
 +|   70  |  10  |Esuna        |Magic|Cures all status ailments for an ally|
 +|  110  |  35  |Curaga       |Magic|Restores 400 HP to an ally|
 +|  150  |  70  |Arise        |Magic|Revive an ally (full recovery)|
 +</sortable>
 +
 +==== Chemist ====
 +
 +<div charactericon>{{this>../../party2/icon/job/50_m.gif}}{{this>../../party2/icon/job/50_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * Chemist
 +    * Merchant
 +    * Geomancer
 +    * Healer
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  D  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    5  |Potion     |Magic|Restores 80 HP to an ally|
 +|   25  |    3  |CureBlind  |Magic|Cures an ally's accuracy|
 +|   40  |   14  |DeathPotion|Magic|Small chance of instantly killing an enemy|
 +|   55  |   10  |DragonArmor|Magic|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#breathresist|BreathResist]]" and increases their defense|
 +|   75  |   24  |HiPotion   |Magic|Restores 200 HP to an ally|
 +|  110  |   50  |Ether      |Magic|Restores an ally's MP|
 +|  145  |  All  |Megalixir  |Magic|Your HP and MP become 0, and an ally's HP and MP are fully restored|
 +</sortable>
 +
 +==== LightMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/51_m.gif}}{{this>../../party2/icon/job/51_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * LightMage
 +    * WhiteMage
 +    * Paladin
 +    * Angel
 +    * DarkMage
 +    * Sage
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  D  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Dazzleflash  |Magic|Lowers accuracy of all enemies|
 +|   30  |  11  |BeaconOfWhite|Magic|Restores accuracy of all allies|
 +|   50  |  14  |HealingLight |Magic|Restores 50–100 HP to all allies|
 +|   80  |  16  |ConfuseRay   |Magic|Gives all enemites the [[temporary_statuses|temporary status]] of "Sleep" or "Confusion"|
 +|  110  |  34  |JudgementBeam|Magic|170 damage to all enemies|
 +|  130  |  30  |RayOfHope    |Magic|1/4 chance to revive all allies to full health|
 +|  160  |  46  |RayOfDespair |Magic|90 damage to all enemies + small chance of instant death|
 +</sortable>
 +
 +==== Majin ====
 +
 +<div charactericon>{{this>../../party2/icon/job/52_m.gif}}{{this>../../party2/icon/job/52_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have defeated 1000 or more monsters stronger than you.
 +  * Current or previous job must be one of the following:
 +    * Majin
 +    * Warrior
 +    * Berserker
 +    * Monk
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  A  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   20  |    |FlyingKnee    |Physical|Medium damage to an enemy|
 +|   50  |    |MusterStrength|Physical|Doubles your attack power|
 +|   80  |  15  |ArmorBreak    |Physical|Removes an enemy's tension, [[temporary_statuses|temporary status]], and reduces their armor strength to 0. The strength of their armor will return to normal in the next battle, if there is one.|
 +|  130  |  20  |FocusStrength |Physical|Raises your tension by two levels. Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]"|
 +|  150  |  30  |BigRampage    |Physical|200 damage to all enemies. Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]"|
 +</sortable>
 +
 +==== MushiMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/53_m.gif}}{{this>../../party2/icon/job/53_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Current or previous job must be one of the following:
 +    * MushiMaster
 +    * Gadabout
 +    * Ninja
 +    * MonsterMaster
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  C  |  B  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |SpidersSilk |Breath|Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|   15  |    |ToxicThread |Breath|Gives an enemy the [[temporary_statuses|temporary status]] of "Poison"|
 +|   30  |  16  |BugBreath   |Breath|Gives all enemies the [[temporary_statuses|temporary status]] of "Posion", "Paralysis", or "Sleep"|
 +|   55  |  15  |DevilsSnare |Breath|Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#attackreflect|AttackReflect]]"|
 +|   80  |    |SpidersWeb  |Breath|Gives an enemy the [[temporary_statuses|temporary status]] of "AttackSeal"|
 +|  120  |    |PuppetString|Breath|Manipulates an enemy to attack an enemy|
 +</sortable>
 +
 +===== Jobs that require an item =====
 +
 +  * Job change items will disappear upon use.
 +
 +==== BarrierMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/37_m.gif}}{{this>../../party2/icon/job/37_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **GuardianOfTheSpirit** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  C  |  A  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |  10  |Kafizzle    |Magic   |Gives all enemies the [[temporary_statuses|temporary status]] of "MagicSeal"|
 +|   10  |    |AbsorbMagic |Magic   |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicabsorbent|MagicAbsorbent]]"|
 +|   15  |    |BanDance    |Dance   |Gives an enemy "DanceSeal" status|
 +|   25  |    |MagicBarrier|Magic   |Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]"|
 +|   40  |    |Bounce      |Magic   |Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   60  |    |Bind        |Magic   |Gives an enemy the [[temporary_statuses|temporary status]] of "AttackSeal"|
 +|   80  |  25  |Meditation  |Magic   |Restores 300 HP to yourself|
 +|  100  |  15  |Seal        |Physical|Removes an enemy's tension, [[temporary_statuses|temporary status]], and reduces their weapon and armor strength to 0. The strength of their weapon and armor will return to normal in the next battle, if there is one.|
 +</sortable>
 +
 +==== Vampire ====
 +
 +<div charactericon>{{this>../../party2/icon/job/38_m.gif}}{{this>../../party2/icon/job/38_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **CountsBlood** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  B  |  D  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  12  |SuckBlood  |Magic |Absorbs an enemy's HP. Damage is equal to (your max HP minus your current HP) divided by 2|
 +|   20  |    |Osmose     |Magic |Absorbs 1/6 of an enemy's MP|
 +|   30  |    |Clang      |Magic |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#nullmagic|NullMagic]]"|
 +|   60  |    |Oath       |None  |Halves your own defense power and doubles your own attack power|
 +|   90  |    |SweetBreath|Breath|Gives all enemies "Sleep" status|
 +|  130  |  37  |GigaDrain  |Magic |Absorbs half of an enemy's HP (up to 300 HP)|
 +</sortable>
 +
 +==== Assassin ====
 +
 +<div charactericon>{{this>../../party2/icon/job/42_m.gif}}{{this>../../party2/icon/job/42_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **DarkRosary** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  D  |  A  |  E  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   15  |    |Confuse        |Magic   |Gives an enemy "Confuse" status|
 +|   30  |    |Silence        |Magic   |Gives an enemy "MagicSeal" status|
 +|   55  |  10  |Padfoot        |Physical|Doubles your agility|
 +|   80  |    |PoisonAttack   |Physical|Medium damage + small chance of inflicting "Poison" status|
 +|  100  |    |ParalysisAttack|Physical|Medium damage + small chance of inflicting "Paralysis" status|
 +|  120  |  42  |Doom           |Magic   |An enemy's HP becomes near-death + gives them "Poison" status|
 +|  150  |  24  |DeadlyFist     |Physical|Large damage + small chance of instant death|
 +</sortable>
 +
 +==== Mime ====
 +
 +<div charactericon>{{this>../../party2/icon/job/36_m.gif}}{{this>../../party2/icon/job/36_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **HeartOfFloatOCopier** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  C  |  C  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |DanceMime |None |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#dancereflect|DanceReflect]]"|
 +|   20  |    |BreathMime|None |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#breathreflect|BreathReflect]]"|
 +|   40  |    |MagicMime |None |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   60  |    |AttackMime|None |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#attackreflect|AttackReflect]]"|
 +|  100  |  50  |Morph     |Magic|Until the quest is over, you will adopt the same stats and job as the specified enemy. *You cannot become a high-stat boss or anything like that|
 +</sortable>
 +
 +==== Gambler ====
 +
 +<div charactericon>{{this>../../party2/icon/job/46_m.gif}}{{this>../../party2/icon/job/46_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have won 10 or more casino games (other than slots).
 +  * Requires the **GamblingHeart** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  C  |  E  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |HeavenSlot|None    |If you get 3 matching symbols, you will get either A) instant death for all enemies, B) HP recovery for all allies, or C) large damage to all allies. If non-matching, small damage to all enemies.|
 +|   30  |  14  |ViperDarts|Physical|Small chance of giving an enemy instant death|
 +|   60  |    |DevilsDice|Magic   |The higher the numbers on the 3 dice, the greater the damage. You also take damage for the number on the reverse side of the dice|
 +|   80  |    |Roulette  |Magic   |Someone recieves instant death. (Magic nulled, [[temporary_statuses#magicreflect|MagicReflect]] nulled)|
 +|  140  |  36  |FixedDice |Magic   |Damage equal to the numbers on the 3 dice|
 +</sortable>
 +
 +==== Sage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/33_m.gif}}{{this>../../party2/icon/job/33_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **WordsOfWisdom** item (not required for Gadabout).
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  E  |  D  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |MagicBarrier|Magic|Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicresist|MagicResist]]"|
 +|   15  |  12  |Boom        |Magic|70 damage to all enemies|
 +|   30  |    |Insulatle   |Magic|Gives all allies the [[temporary_statuses|temporary status]] of "[[temporary_statuses#breathresist|BreathResist]]"|
 +|   70  |  25  |Multiheal   |Magic|Restores 120 HP to all allies|
 +|  100  |  16  |Oomph       |Magic|Doubles the attack power of an ally|
 +|  130  |  34  |Kaboom      |Magic|160 damage to all enemies|
 +|  160  |  80  |Kazing      |Magic|Revives a fallen ally (full recovery)|
 +</sortable>
 +
 +==== Hero ====
 +
 +<div charactericon>{{this>../../party2/icon/job/34_m.gif}}{{this>../../party2/icon/job/34_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have won 5 or more SealBattles.
 +  * Requires the **ProofOfAHero** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  B  |  B  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |WhippingBoy|Physical|Protects an ally. Gives the [[temporary_statuses|temporary status]] "[[temporary_statuses#cover|Cover]]"|
 +|   30  |  15  |Zapple     |Magic   |110 damage to an enemy|
 +|   60  |  25  |Meditation |None    |Restores 300 HP to yourself|
 +|   90  |  40  |Kazap      |Magic   |180 damage to all enemies|
 +|  120  |    |Clang      |Magic   |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#nullmagic|NullMagic]]"|
 +|  150  |  80  |Omniheal   |Magic   |Restores 999 HP to all allies|
 +|  180  |  30  |Kazapple   |Magic   |Reduces MP of all allies by 15 and deals around 100 damage to an enemy. The more allies, the more damage.|
 +</sortable>
 +
 +==== Archfiend ====
 +
 +<div charactericon>{{this>../../party2/icon/job/35_m.gif}}{{this>../../party2/icon/job/35_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must have released the seal 1 or more times.
 +  * Requires the **FalseIdol** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  A  |  C  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |CopOut        |None  |Gives yourself the [[temporary_statuses|temporary status]] of "[[temporary_statuses#parry|Parry]]"|
 +|   30  |  30  |DisruptiveWave|None  |Removes all increases/decreases to everyone's accuracy, attack, defense, and agility|
 +|   60  |  14  |Whack         |Magic |Small chance of instantly killing an enemy|
 +|   90  |  40  |Scorch        |Breath|180 damage to all enemies|
 +|  120  |  25  |Meditation    |None  |Restores 300 HP to yourself|
 +|  150  |    |Clang         |Magic |Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#nullmagic|NullMagic]]"|
 +|  180  |  70  |LightningStorm|Magic |150 damage + paralysis to all enemies|
 +</sortable>
 +
 +==== Slime ====
 +
 +<div charactericon>{{this>../../party2/icon/job/39_m.gif}}{{this>../../party2/icon/job/39_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **HeartOfSlime** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  D  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    |    |Sizz  |Magic |25 damage to all enemies|
 +|    |    |Kabuff|Magic |Increase defense of all allies|
 +|  11  |    |Heal  |Magic |Restores 30 HP to an ally|
 +|  16  |    |Kasap |Magic |Lowers defense of all enemies|
 +|  28  |  10  |Fuddle|Magic |Gives all enemies "Confusion" status|
 +|  50  |  20  |Zing  |Magic |50% chance of reviving a dead ally (restores 50% of their max HP)|
 +|  99  |  40  |Scorch|Breath|180 damage to all enemies|
 +</sortable>
 +
 +==== LiquidMetalSlime ====
 +
 +<div charactericon>{{this>../../party2/icon/job/40_m.gif}}{{this>../../party2/icon/job/40_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **HeartOfLiquidMetal** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  E  |  S  |  E  |  S  |  S  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|  25  |    8  |Frizzle   |Magic|70 damage to an enemy|
 +|  50  |   11  |Sizzle    |Magic|60 damage to all enemies|
 +|  99  |  All  |MagicBurst|Magic|Deals damage equalling double your MP to all enemies|
 +</sortable>
 +
 +==== Dragon ====
 +
 +<div charactericon>{{this>../../party2/icon/job/41_m.gif}}{{this>../../party2/icon/job/41_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **HeartOfDragon** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  S  |  E  |  A  |  S  |  E  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |CoolBreath      |Breath|20 damage to all enemies|
 +|   30  |    |ChillyBreath    |Breath|55 damage to all enemies|
 +|   60  |  14  |FreezingBlizzard|Breath|115 damage to all enemies|
 +|   90  |    |BurningBreath   |Breath|Gives "Paralysis" to all enemies|
 +|  120  |  34  |CccoldBreath    |Breath|195 damage to all enemies|
 +</sortable>
 +
 +==== Chocobo ====
 +
 +<div charactericon>{{this>../../party2/icon/job/44_m.gif}}{{this>../../party2/icon/job/44_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **GysahlGreens** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  S  |  E  |  C  |  D  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   20  |    |ChocoboKick|Physical|Medium damage to an enemy|
 +|   40  |    |ChocoGuard |None    |Increases your defense|
 +|   60  |    |ChocoAttack|Physical|Large damage to an enemy, dependent on your defense power. Does some damage to yourself.|
 +|   80  |  14  |ChocoBall  |Magic   |160 damage to all enemies|
 +|  100  |    |ChocoCure  |Magic   |Restores 150 HP to an ally|
 +|  120  |  15  |Chocobuckle|Magic   |Large damage to an enemy, dependent on your agility. Ignores enemy's defense.|
 +</sortable>
 +
 +==== Moogle ====
 +
 +<div charactericon>{{this>../../party2/icon/job/45_m.gif}}{{this>../../party2/icon/job/45_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **KupoNut** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  D  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Chant          |None    |Restores an ally's accuracy|
 +|   30  |    |Stop           |Magic   |Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|   50  |    |WoollyBlanket  |None    |Increases your defense and gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#breathresist|BreathResist]]"|
 +|   70  |    |DrainMagicDance|Dance   |Absorbs an enemy's MP|
 +|   90  |  30  |FrogSong       |Song    |Decreases an enemy's attack and defense power|
 +|  120  |    |Regen          |Magic   |Gives an ally the [[temporary_statuses|temporary status]] of "[[temporary_statuses#regeneration|Regeneration]]"|
 +|  150  |  40  |UltimaCharge   |Physical|300 damage to an enemy|
 +</sortable>
 +
 +==== Soldier ====
 +
 +<div charactericon>{{this>../../party2/icon/job/47_m.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be male.
 +  * Requires the **JenovaCell** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  S  |  E  |  S  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   20  |    |Braver     |Physical|Medium damage to an enemy|
 +|   50  |    |CrossSlash |Physical|Large damage to an enemy. Does some damage to yourself.|
 +|   80  |  20  |Meteorain  |Physical|Large damage to an enemy. Decreases your own attack power.|
 +|  120  |  36  |Climhazzard|Physical|Deals anywhere from the enemy's current HP to their max HP in damage* (maximum of 400 damage).|
 +|  160  |  40  |Omnislash  |Physical|Attacks random enemy's 4 times|
 +</sortable>
 +*In other words, if the enemy has less then half their HP remaining, this will finish them off.
 +
 +==== FallenAngel ====
 +
 +<div charactericon>{{this>../../party2/icon/job/48_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Must be female.
 +  * Requires the **JenovaCell** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  B  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   40  |  56  |Bioga          |Magic   |120 damage + "Poison" to all enemies|
 +|   80  |  66  |AngelOfDarkness|Magic   |70 damage + "Sleep" to all enemies|
 +|  120  |  66  |ShadowFlare    |Magic   |300 damage to an enemy + lowers their accuracy|
 +|  160  |  44  |HeartlessAngel |Magic   |Reduces an enemy's HP to 1|
 +|  200  |  46  |Octaslash      |Physical|Medium damage to all enemies|
 +</sortable>
 +
 +==== GunMage ====
 +
 +<div charactericon>{{this>../../party2/icon/job/54_m.gif}}{{this>../../party2/icon/job/54_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **MagicGun** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  A  |  E  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    5  |    |WarningShot       |Physical|Gives an enemy the [[temporary_statuses|temporary status]] of "MotionSeal"|
 +|   15  |    |Snipe             |Physical|Small damage to an enemy that ignores defense|
 +|   30  |    |HawkEye           |None    |Restores your own accuracy|
 +|   60  |  12  |AimForJoints      |Physical|Small damage to an enemy that ignores defense. Small chance of "MotionSeal"|
 +|   90  |  34  |Claymore          |Physical|180 damage to all enemies|
 +|  130  |  44  |LashingsOfLashings|Physical|Deals small damage 3–4 times on random enemies, ignoring defense|
 +</sortable>
 +
 +==== Faerie ====
 +
 +<div charactericon>{{this>../../party2/icon/job/55_m.gif}}{{this>../../party2/icon/job/55_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **FaerieFlute** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  D  |  C  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    |  0  |Blindfold    |None    |Lowers someone's accuracy|
 +|  10  |  4  |CherubsArrow |Physical|Absorbs an enemy's MP|
 +|  20  |  0  |Gobstopper   |None    |Gives someone the [[temporary_statuses|temporary status]] of "MagicSeal"|
 +|  35  |  0  |Provoke      |None    |Tension rises for everyone except yourself|
 +|  50  |  8  |NonsenseArrow|Physical|Medium damage to all enemies, dependant on your agility|
 +|  65  |  0  |Tease        |None    |Raises an enemy's tension|
 +|  80  |  0  |Metronome    |????    |Triggers a random skill|
 +</sortable>
 +
 +==== Minidemon ====
 +
 +<div charactericon>{{this>../../party2/icon/job/56_m.gif}}{{this>../../party2/icon/job/56_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **DevilsTail** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  D  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    |    |Bang       |Magic|25 damage to all enemies|
 +|  16  |    |AbsorbMagic|Magic|Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicabsorbent|MagicAbsorbent]]"|
 +|  36  |  12  |Boom       |Magic|70 damage to all enemies|
 +|  46  |  10  |HocusPocus |Magic|Causes something to happen|
 +|  66  |  34  |Kaboom     |Magic|160 damage to all enemies|
 +|  96  |    |DevilsTail |???? |Triggers a random skill|
 +</sortable>
 +
 +==== Elf ====
 +
 +<div charactericon>{{this>../../party2/icon/job/57_m.gif}}{{this>../../party2/icon/job/57_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **ElfinElixer** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  B  |  C  |  B  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |    |Heal         |Magic   |Restores 30 HP to an ally|
 +|   20  |    |FlashArrow   |Physical|Medium damage to an enemy + decreases their accuracy|
 +|   40  |  10  |Midheal      |Magic   |Restores 90 HP to an ally|
 +|   60  |  20  |SandmansArrow|Physical|Medium damage to an enemy + puts them to sleep|
 +|   80  |  20  |Zing         |Magic   |50% chance of reviving an ally (restores 50% of their HP)|
 +|  100  |    |CherubsArrow |Physical|Absorbs an enemy's MP|
 +|  120  |  33  |Oomph        |Magic   |Increases attack power of all allies|
 +</sortable>
 +
 +==== DarkElf ====
 +
 +<div charactericon>{{this>../../party2/icon/job/58_m.gif}}{{this>../../party2/icon/job/58_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **ForbiddenFruit** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  S  |  C  |  D  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   20  |  26  |LifeShaver|Magic|High chance of inflicting "NearDeath" on an enemy|
 +|   50  |    |Trance    |None |Gives you the [[temporary_statuses|temporary status]]es of "Confusion" and "[[temporary_statuses#magicabsorbent|MagicAbsorbent]]", and doubles your attack power and agility|
 +|   80  |  16  |Curse     |Magic|Gives all enemies the [[temporary_statuses|temporary status]] of either "MagicSeal", "DanceSeal", or "MotionSeal"|
 +|  110  |    |MPBuster  |Magic|Decreases an enemy's MP|
 +|  140  |  33  |Awaken    |None |Raises your tension by two levels. Gives you the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]"|
 +|  160  |  66  |Halation  |Magic|Moderate chance of inflicting "NearDeath" on all enemies|
 +</sortable>
 +
 +===== Jobs that can summon monsters =====
 +
 +==== Skills (other than @Call) ====
 +
 +  * Skills cannot be used unless a monster has been summoned to the field.
 +  * However, if a fellow player has a job that can take the place of the monster, skills can be used (but not if they only have the job icon due to cosplay, etc.).
 +
 +==== @Call restrictions ====
 +
 +  * Only one monster of the same type can be called to the field.
 +  * If there are 2 or more players of the same job who summon a monster, they will share that single monster (regardless of if they're an ally or an enemy).
 +
 +==== Only one monster type per player can be summoned ====
 +
 +  * If your current and previous job can summon monsters, you will only be able to summon monsters from your previous job.
 +
 +Example:\\
 +Current job: SlimeRider. Previous job: BeastMaster.\\
 +In this case, you cannot summon the slime-type monsters of your current job. Only beasts-type monsters can be summoned.
 +
 +==== Other ====
 +
 +  * The summoned monster will not disappear even if the player who summoned it is defeated.
 +  * Regarding summoned metal-type slimes, not all of them will have the high resistance that metal slimes typically have.
 +  * The combined stats may exceed your maximum stats.
 +  * When combined with the player, both are strengthened.
 +
 +==== SlimeRider ====
 +
 +<div charactericon>{{this>../../party2/icon/job/59_m.gif}}{{this>../../party2/icon/job/59_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **SlimeEarrings** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  D  |  E  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a slime-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    0  |RunAway      |None|Removes the summoned slime-type monster from battle|
 +|   12  |    0  |OrderAttack  |None|The summoned slime-type monster or participant with the Slime job attacks the enemy|
 +|   30  |   30  |OrderKnockout|None|The summoned slime-type monster or participant with the Slime job attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |   10  |OrderDefense |None|The summoned slime-type monster or participant with the Slime job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  100  |Combine      |None|Combine with the summoned slime-type monster or participant with the Slime job|
 +</sortable>
 +
 +==== DragonRider ====
 +
 +<div charactericon>{{this>../../party2/icon/job/60_m.gif}}{{this>../../party2/icon/job/60_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **DragonWhisker** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  B  |  B  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a dragon-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    0  |RunAway      |None|Removes the summoned dragon-type monster from battle|
 +|   12  |    0  |OrderAttack  |None|The summoned dragon-type monster or participant with the Dragon job attacks the enemy|
 +|   30  |   30  |OrderKnockout|None|The summoned dragon-type monster or participant with the Dragon job attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |   10  |OrderDefense |None|The summoned dragon-type monster or participant with the Dragon job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  100  |Combine      |None|Combine with the summoned dragon-type monster or participant with the Dragon job|
 +</sortable>
 +
 +==== Necromancer ====
 +
 +<div charactericon>{{this>../../party2/icon/job/61_m.gif}}{{this>../../party2/icon/job/61_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **ForbiddenBook** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  A  |  D  |  E  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a zombie-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None|Removes the summoned zombie-type monster from battle|
 +|   12  |    |OrderAttack  |None|The summoned zombie-type monster or participant with the Necromancer job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None|The summoned zombie-type monster or participant with the Necromancer job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None|The summoned zombie-type monster or participant with the Necromancer job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  42  |Requiem      |Song|A cooperative skill between you and the summoned zombie-type monster or participant with the Necromancer job. Powers everyone up and brings them back to life.|
 +</sortable>
 +
 +==== BatMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/62_m.gif}}{{this>../../party2/icon/job/62_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **WingOfBat** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  B  |  C  |  E  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None |Summons a bat-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None |Removes the summoned bat-type monster from battle|
 +|   12  |    |OrderAttack  |None |The summoned bat-type monster or participant with the Minidemon job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None |The summoned bat-type monster or participant with the Minidemon job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None |The summoned bat-type monster or participant with the Minidemon job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  37  |BloodRayne   |Magic|A cooperative skill between you and the summoned bat-type monster or participant with the Minidemon job. 100 damage to all enemies. Restores 100 HP to all allies.|
 +</sortable>
 +
 +==== MushroomMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/63_m.gif}}{{this>../../party2/icon/job/63_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **MagicMushroom** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  C  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a mushroom-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    0  |RunAway      |None|Removes the summoned mushroom-type monster from battle|
 +|   12  |    0  |OrderAttack  |None|The summoned mushroom-type monster or participant with the MushroomMaster job attacks the enemy|
 +|   30  |   30  |OrderKnockout|None|The summoned mushroom-type monster or participant with the MushroomMaster job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |   10  |OrderDefense |None|The summoned mushroom-type monster or participant with the MushroomMaster job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  100  |Combine      |None|Combine with the summoned mushroom-type monster or participant with the MushroomMaster job|
 +</sortable>
 +
 +==== GhostMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/64_m.gif}}{{this>../../party2/icon/job/64_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **InvisibilityCloak** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  B  |  D  |  C  |  A  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a ghost-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    0  |RunAway      |None|Removes the summoned ghost-type monster from battle|
 +|   12  |    0  |OrderAttack  |None|The summoned ghost-type monster or participant with the GhostMaster job attacks the enemy|
 +|   30  |   30  |OrderKnockout|None|The summoned ghost-type monster or participant with the GhostMaster job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |   10  |OrderDefense |None|The summoned ghost-type monster or participant with the GhostMaster job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  100  |Combine      |None|Combine with the summoned ghost-type monster or participant with the GhostMaster job|
 +</sortable>
 +
 +==== BeastMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/65_m.gif}}{{this>../../party2/icon/job/65_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **BloodOfBeast** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  B  |  C  |  B  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None    |Summons a beast-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None    |Removes the summoned beast-type monster from battle|
 +|   12  |    |OrderAttack  |None    |The summoned beast-type monster or participant with the Moogle job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None    |The summoned beast-type monster or participant with the Moogle job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None    |The summoned beast-type monster or participant with the Moogle job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  40  |RagingBeast  |Physical|A cooperative skill between you and the summoned beast-type monster or participant with the Moogle job. Attacks enemies randomly 3-4 times with damage dependent on agility.|
 +</sortable>
 +
 +==== SkullMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/66_m.gif}}{{this>../../party2/icon/job/66_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **CorpseBone** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  C  |  C  |  B  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None|Summons a skeleton-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None|Removes the summoned skeleton-type monster from battle|
 +|   12  |    |OrderAttack  |None|The summoned skeleton-type monster or participant with the SkullMaster job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None|The summoned skeleton-type monster or participant with the SkullMaster job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None|The summoned skeleton-type monster or participant with the SkullMaster job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  50  |Karma        |None|A cooperative skill between you and the summoned skeleton-type monster or participant with the SkullMaster job. 100 damage to all enemies. Damage increases depending on the number of allies in coffins.|
 +</sortable>
 +
 +==== BubbleMaster ====
 +
 +<div charactericon>{{this>../../party2/icon/job/67_m.gif}}{{this>../../party2/icon/job/67_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **StrangeLiquid** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  B  |  D  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None |Summons a bubble-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None |Removes the summoned bubble-type monster from battle|
 +|   12  |    |OrderAttack  |None |The summoned bubble-type monster or participant with the LiquidMetalSlime job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None |The summoned bubble-type monster or participant with the LiquidMetalSlime job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None |The summoned bubble-type monster or participant with the LiquidMetalSlime job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  40  |BubbleBomb   |Breath|A cooperative skill between you and the summoned bubble-type monster or participant with the LiquidMetalSlime job. 150 damage to all enemies. Medium chance of giving an enemy the [[temporary_statuses|temporary status]] of "[[temporary_statuses#2x|2x]]".|
 +</sortable>
 +
 +==== PipFighter ====
 +
 +<div charactericon>{{this>../../party2/icon/job/68_m.gif}}{{this>../../party2/icon/job/68_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **SwordHero** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  B  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None |Summons a pip-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None |Removes the summoned pip-type monster from battle|
 +|   12  |    |OrderAttack  |None |The summoned pip-type monster or participant with the PipFighter job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None |The summoned pip-type monster or participant with the PipFighter job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None |The summoned pip-type monster or participant with the PipFighter job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  50  |Omniheal     |Magic|A cooperative skill between you and the summoned pip-type monster or participant with the PipFighter job. Restores 999 HP to all allies.|
 +</sortable>
 +
 +==== Conkuistador ====
 +
 +<div charactericon>{{this>../../party2/icon/job/69_m.gif}}{{this>../../party2/icon/job/69_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **SwordHero2** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  D  |  B  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |  30  |Call         |None |Summons a conk-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    |RunAway      |None |Removes the summoned conk-type monster from battle|
 +|   12  |    |OrderAttack  |None |The summoned conk-type monster or participant with the Conkuistador job attacks the enemy|
 +|   30  |  30  |OrderKnockout|None |The summoned conk-type monster or participant with the Conkuistador job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |  10  |OrderDefense |None |The summoned conk-type monster or participant with the Conkuistador job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  20  |Kazapple     |Magic|A cooperative skill between you and the summoned conk-type monster or participant with the Conkuistador job. Reduces MP of all allies by 15 and deals around 100 damage to an enemy. The more allies, the more damage.|
 +</sortable>
 +
 +==== ChocoboRider ====
 +
 +<div charactericon>{{this>../../party2/icon/job/71_m.gif}}{{this>../../party2/icon/job/71_f.gif}}</div>
 +
 +=== Job change conditions ===
 +
 +  * Requires the **WingOfChocobo** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  C  |  D  |  C  |  D  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   10  |   30  |Call         |None|Summons a chocobo-type monster to join the party. Its strength varies depending on the level of the player who summoned it.|
 +|   11  |    0  |RunAway      |None|Removes the summoned chocobo-type monster from battle|
 +|   12  |    0  |OrderAttack  |None|The summoned chocobo-type monster or participant with the Chocobo job attacks the enemy|
 +|   30  |   30  |OrderKnockout|None|The summoned chocobo-type monster or participant with the Chocobo job special attacks the enemy. Randomly selects from 3 special moves.|
 +|  100  |   10  |OrderDefense |None|The summoned chocobo-type monster or participant with the Chocobo job is given the [[temporary_statuses|temporary status]] of "[[temporary_statuses#resist|Resist]]"|
 +|  150  |  100  |Combine      |None|Combine with the summoned chocobo-type monster or participant with the Chocobo job|
 +</sortable>
 +
 +===== Special jobs =====
 +
 +==== Arithmetician ====
 +
 +<div charactericon>{{this>../../party2/icon/job/72_m.gif}}{{this>../../party2/icon/job/72_f.gif}}</div>
 +
 +  * Unlike other jobs, it uses combinations of 2 skills. If only one is used or the order of use is wrong, the encantation will fail and nothing will happen besides MP being consumed.
 +  * Usage example: ''@MP5 @xFlare'' (260 damage to all enemies and allies whose MP is a multiple of 5).
 +  * "@MP(number)" occurs to all enemies and allies whose MP is a multiple of the number in "@MP(number)".
 +  * The caster themselves is judged by their MP prior to consuming magic.
 +
 +=== Job change conditions ===
 +
 +  * Requires the **ScholarsSpecs** item.
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  C  |  S  |  E  |  C  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|    0  |  15  |MP5     |None|Applies to all participants whose MP is a multiple of 5|
 +|   20  |    |xFlare  |None|260 damage|
 +|   40  |    |xReflect|None|Gives the [[temporary_statuses|temporary status]] of "[[temporary_statuses#magicreflect|MagicReflect]]"|
 +|   70  |    |xCuraga |None|Restores 400 HP|
 +|  100  |  14  |MP4     |None|Applies to all participants whose MP is a multiple of 4|
 +|  120  |    |xArise  |None|Revive (full recovery)|
 +|  150  |  13  |MP3     |None|Applies to all participants whose MP is a multiple of 3|
 +|  180  |    |xDeath  |None|Instant death|
 +</sortable>
 +
 +==== OnionKnight ====
 +
 +<div charactericon>{{this>../../party2/icon/job/49_m.gif}}{{this>../../party2/icon/job/49_f.gif}}</div>
 +
 +  * With initial growth rates of 0, it's the weakest job. However, the higher the SP, the higher the growth rates, and they can go well beyond any other job.
 +
 +=== Job change conditions ===
 +
 +  * ?????? <span spoiler2>300 or more SP</span>
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  F  |  F  |  F  |  F  |  F  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|  100  |  10  |Ribbon     |None    |Heal an allies status ailments|
 +|  200  |  20  |OnionShield|Physical|Raises your defense power, gives you the temporary state of "[[temporary_statuses#attackresist|AttackResist]]"|
 +|  300  |  30  |OnionSword |Physical|Large damage to an enemy|
 +</sortable>
 +
 +==== CelestialDragon ====
 +
 +<div charactericon>{{this>../../party2/icon/job/70_m.gif}}{{this>../../party2/icon/job/70_f.gif}}</div>
 +
 +  * A job with 3 powers: Celestial, Dragon, and Human.
 +
 +=== Job change conditions ===
 +
 +  * Make the "IWantToBeACelestialDragon" wish in The Heavens
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  B  |  A  |  C  |  D  |  C  |
 +
 +=== Learnable skills ===
 +<sortable>
 +^  SP required  ^  MP consumption  ^  Skill name  ^  Class  ^  Effect  ^
 +|   50  |  25  |Meditation |None    |Restores 300 HP to yourself|
 +|  100  |  25  |DragonPower|Physical|Increases your Attack and Defense power|
 +|  150  |  40  |Kazap      |Magic   |180 damage to all enemies|
 +|  200  |  27  |AngelSong  |Song    |1/3 chance of reviving all allies (recovers half of max HP)|
 +</sortable>
 +
 +==== Freelancer ====
 +
 +<div charactericon>{{this>../../party2/icon/job/73_m.gif}}{{this>../../party2/icon/job/73_f.gif}}</div>
 +
 +  * All skills can be used, with restrictions.
 +  * The skills that can be used depend on the sum of your attack, defense, and agility.
 +
 +=== Job change conditions ===
 +
 +  * ?????? <span spoiler2>Master all jobs besides Freelancer</span>
 +
 +=== Growth rate ===
 +^  HP  ^  MP  ^  Att  ^  Def  ^  Agi  ^
 +|  A  |  A  |  B  |  B  |  B  |
jobs_detailed.1681660976.txt.gz · Last modified: (external edit)